Sonntag, 23. Februar 2020

First game of Polyversal

So I had my first (solo-)game of Polyversal using 500 points in total. I played Orks against Imperial Guard and organized forces in a single battlegroup per side. I played three turns until I ran out of time and nominated the imperial forces to be the winner. The ork Lungbursta squadron dropped it's unit effectiveness below D4 and left the battlefield. The Boyz lost two combatants, the Dreadnoughts suffered a casualty and dropped to D4, while the Stompas dropped to D6 effectiveness and lost a targeting system. Both the Dreads and Stompas units still had stress counters on them. The Imperial Guard only lost a Leman Russ and a Sentinel, but the Chimeras were in a critical state (D4 effectiveness). 
The game took me 90 minutes with taking photos and reading rules from time to time. What I can say is that Polyversal plays smoothly and after some time determing hits and damage is quite easy. The game is not about killing units, it's about degrading their effectiveness during battle, quite like routing/breaking detachments in Epic. The game was actually won by Imperial Guard Conscripts putting loads of stress counters on the Ork tanks without even scratching them!

So far I really like the system, but I will have to find a human opponent to get a proper impression. I can allready say that I won't use this for mass battles... I had difficulties remembering how many tanks allready shot - this is because you are resolving to hit and damage at once with only one roll. It might sound convenient but you cannot f. e. roll all tanks firing together and roll all damage together afterwards. You have to do one unit after the other and then you do the same for the other weapon systems the unit might carry. I think it is more time consuming than in Epic Armageddon.

Here are some impressions from the battle:













Mittwoch, 12. Februar 2020

Oh, my Orkness... Polyversal is out!!!

Another post betraying the perfect scale. I started to rebase all my Epic 40k miniatures some time ago and added lots of new units, because I cannot wait to try out Polyversal. It's been 8 years since I first heard about this ruleset and I backed it in 2016. Only some four years later I have access to the rules and the Arsenal tile design tool, which I have allready used quite a lot (check out those hexagonal stat cards below). My first impression is that the long wait was well worth it!
I also want to use the miniatures for Laserstorm, Squad Hammer, Alien Squad Leader and -of course-  Epic Armageddon itself. When I started Epic some 12 years ago, the Orks were my first army. I still love them.
















Mittwoch, 5. Februar 2020

Man all stations... it's the Russians!

As I have your permission, here's my first non 15mm post. I am selling all my Firestorm Armada stuff at the moment and reinvest the money in tinier fleets from GZG and Brigade Models. They take much less room of storage and paint in breeze. I managed the first ten ships in one week and even the Battleship took only two hours. So here we are:

4x Molnya Class Frigates
3x Stoykiy Class Destroyers
2x Isakov Class Light Cruisers
1x Zhukov Class Battleship

I will use them for Full Thrust and maybe also for Colonial Battlefleet from Steel Dreadnought Games, if I manage to get a cheap hex mat.








 

15mm Necromunda: House Cawdor

Half of my digitally kit-bashed Cawdor gang is done and I am allready painting an opposing force as well. It's nice to see them coming a...